Sabre |

Damage Type: Energy
Base Length: 80
Sabre has 9 slash frames
The first 3 do full damage
The next 3 do 1/2 damage
And the final 3 do 1/3
Aliases: sb |
|
Level 0 |
80 damage |
Level 1 |
100 damage, Length 100 |
Level 2 |
110 damage, Silenced |
Level 3 |
120 damage |
Level 4 |
140 damage, Length 120 |
Level 5 |
160 damage |
Level 6 |
200 damage |
Level 10 |
240 damage, Length 160 |
|
|
Shotgun |

Damage Type: Normal
Base Pellet Count: 18
Base Speed: 1.2 seconds per shot
Aliases: sg |
|
Level 0 |
4 damage |
Level 1 |
8 damage |
Level 2 |
10 damage |
Level 3 |
12 damage, Silenced |
Level 4 |
Speed upgrade 1.0 seconds per shot |
Level 5 |
14 damage |
Level 6 |
16 damage |
Level 10 |
Fires 5 tracers at 30 energy damage with each shot |
|
|
Super Shotgun |

Damage Type: Normal
Base Pellet Count: 20
Aliases: ssg |
|
Level 0 |
6 damage |
Level 1 |
7 damage, Silenced |
Level 2 |
8 damage, 4 more pellets |
Level 3 |
9 damage |
Level 4 |
12 damage |
Level 5 |
13 damage |
Level 6 |
14.7 damage |
Level 10 |
6 more pellets with no spread |
|
|
Machinegun |

Damage Type: Normal
Aliases: mg |
|
Level 0 |
8 damage |
Level 1 |
10 damage, Silenced |
Level 2 |
12 damage |
Level 3 |
16 damage |
Level 4 |
18 damage, 39 energy damage tracers every 5 shots |
Level 5 |
20 damage |
Level 6 |
25 damage |
Level 10 |
32 damage, 1/5 spread |
|
|
Chaingun |

Damage Type: Normal
Aliases: cg |
|
Level 0 |
6 damage |
Level 1 |
9 damage |
Level 2 |
10 damage, No spindown |
Level 3 |
11 damage, Silenced |
Level 4 |
12 damage |
Level 5 |
15 damage |
Level 6 |
18 damage |
Level 10 |
21 damage |
|
|
Hand Grenade |

Damage Type: Normal
Base Speed: 400-800
Blast Damage: 120 (additional 10 per level)
Blast Radius: 160
Aliases: hg |
|
Level 0 |
125 damage |
Level 1 |
150 damage |
Level 2 |
175 damage, Remove smoke trails |
Level 3 |
200 damage, Speed 800 (kots_hgspeed) |
Level 4 |
225 damage, Reset timer (kots_hgtimer), Detonate (kots_detonate) |
Level 5 |
275 damage |
Level 6 |
375 damage, Shorter fuse (kots_hgfuse) |
Level 10 |
450 damage, Speed 1600 |
|
|
Grenade Launcher |

Damage Type: Normal
Base Speed: 600
Blast Damage: 120
Blast Radius: 120
Aliases: gl |
|
Level 0 |
120 damage |
Level 1 |
140 damage |
Level 2 |
180 damage, Radius 160 |
Level 3 |
200 damage, Silenced |
Level 4 |
220 damage, Speed 800 |
Level 5 |
240 damage, Remove trails |
Level 6 |
300 damage |
Level 10 |
Speed 1200, Direct hit causes dizziness for 5 seconds |
|
|
Rocket Launcher |

Damage Type: Normal
Base Speed: 650
Blast Damage: 120 (additional 5 per level)
Blast Radius: 120
Aliases: rl |
|
Level 0 |
120 damage |
Level 1 |
140 damage, Silenced |
Level 2 |
180 damage, Remove fire trail |
Level 3 |
200 damage, Speed 800 |
Level 4 |
220 damage, Blast radius 144 |
Level 5 |
240 damage |
Level 6 |
300 damage |
Level 10 |
2 Rockets at 200 damage each |
|
|
Hyperblaster |

Damage Type: Energy
Base Tracer Speed: 1000
Base Firing Speed: 5 shots per second
Aliases: hb |
|
Level 0 |
15 damage |
Level 1 |
20 damage, Silenced |
Level 2 |
25 damage, Firing speed 10 shots per second |
Level 3 |
30 damage |
Level 4 |
35 damage, Tracer speed 1500 |
Level 5 |
40 damage |
Level 6 |
45 damage |
Level 10 |
Stuns target for 0.1 seconds per hit |
|
|
Railgun |

Damage Type: Normal
Base Cooldown: 1.5 seconds
Aliases: rg, rail |
|
Level 0 |
100 damage |
Level 1 |
125 damage, Silenced |
Level 2 |
150 damage |
Level 3 |
175 damage, Cooldown 1.2 seconds |
Level 4 |
200 damage |
Level 5 |
250 damage |
Level 6 |
275 damage |
Level 10 |
Deactivates targets special abilities for 6 seconds and leaves a smoke trail
(Karma regen, Strength ammo regen, Wisdom cube regen, Technical armor regen, Wisdom
cloaking, Wisdom fly, Spirit empathy shield) |
|
|
BFG10K |

Damage Type: Energy
Ammo per Shot: 3
Frames per Shot: 4
First 3 frames do full damage
All remaining frames do 1/2 damage
Aliases: bfg |
|
Level 0 |
35 damage |
Level 1 |
44 damage |
Level 2 |
48 damage, Silence |
Level 3 |
53 damage |
Level 4 |
60 damage, 7 frames per shot |
Level 5 |
70 damage |
Level 6 |
88 damage |
Level 10 |
2 ammo per shot |
|
|
Antiweapon |
Each level gives you 10 more armor when you respawn.
Aliases: anti |
|
Damage Types |
There are two types of damage that may be done in KOTS2000. These types are actually
part of plain old deathmatch.
Energy Damage: Does 60% of its damage to armor, and 40% of its
damage to health.
Normal Damage: Does 80% of its damage to armor, and 20% of its
damage to health.
The net result of these two types is that energy damage takes off more health and
less armor, so it is more useful against players that have lots of armor and upgraded
Technical levels. Normal damage, however, is actually more useful in many situations
against players with lots of Wisdom and Karma. Whereas energy damage would remove
more health and less armor, as they are able to regenerate health it is not as big
of a loss. Whereas normal damage removes their armor first putting them in a more
difficult position. |
|
Notes |
- BE CAREFUL WHEN USING THE MENU TO UPGRADE BECAUSE THERE IS LAG!
- You receive 1 weapon point per character level gained.
- The level 10 bonuses listed above are only when you are holding the rune
- Training past level 6 requires 2 weapon points
- For each level above 6 you receive a 2.5% damage bonus which adds and works in conjunction
with munition
- Resisting a weapon will make you receive 25% less damage, but when using the weapon you will deal 50% less damage
DO NOT RESIST A WEAPON YOU PLAN TO USE!
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